Is it possible to use GLScene with Borland C++ Builder?
Following instructions assume that you have TortoiseCVS (version is 1.8.*)
- Create a directory named GLScene
- Go in this directory
- Right click on it, and do CVS Checkout...
- You must have in the windows that appear:
-->CVSROOT = :pserver:anonymous@cvs.sourceforge.net:/cvsroot/glscene
-->Module=.
- Click the OK button. The download will begin and you will get the complete GLScene directory
- Until now, you are (implicitly) on the Main (HEAD) branch. You can verify this point with a right click on any file and in the sub-menu of CVS, select "Revision Graph..."
- Now, we must take the GLScene_BCB6 branch. To do that, Right clich on the "Source" directory and in the sub-menu of CVS, select "Update Special...".
- On the windows that appear, check "Get tag/branch/revision" and select on the list GLScene_BCB6. If this branch is not present click on the button "Update list...". Don't change the other default params. Then click OK.
- Repeat this operation for the directories Demos and AdvDemos
That's it. Your version of GLScene are now compatible with Delphi/BCB/Kylix Now, you can install GLScene (be sure that you have eradicate all older files)
- Open GLSceneBCB?.bpg project group that are in BCB?
- First install GLSceneBCB?.bpl
- Install the others you need
If you need some *.lib, you can found them on the Library directory of
BCBDemos.
For cgShader, you can find dll at :
If you need to re-create lib file, use the instruction "implib.exe *.lib *.dll", where implib.exe are in the bin directory of your BCB. Be careful that you have no different version of *.dll in your PATH constant
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