glscene

 

FAQ BCB

Page history last edited by skinhat 4 yrs ago

Is it possible to use GLScene with Borland C++ Builder?

Following instructions assume that you have TortoiseCVS (version is 1.8.*)

  1. Create a directory named GLScene
  2. Go in this directory
  3. Right click on it, and do CVS Checkout...
  4. You must have in the windows that appear:
-->CVSROOT = :pserver:anonymous@cvs.sourceforge.net:/cvsroot/glscene

-->Module=.

  1. Click the OK button. The download will begin and you will get the complete GLScene directory
  2. Until now, you are (implicitly) on the Main (HEAD) branch. You can verify this point with a right click on any file and in the sub-menu of CVS, select "Revision Graph..."
  3. Now, we must take the GLScene_BCB6 branch. To do that, Right clich on the "Source" directory and in the sub-menu of CVS, select "Update Special...".
  4. On the windows that appear, check "Get tag/branch/revision" and select on the list GLScene_BCB6. If this branch is not present click on the button "Update list...". Don't change the other default params. Then click OK.
  5. Repeat this operation for the directories Demos and AdvDemos
That's it. Your version of GLScene are now compatible with Delphi/BCB/Kylix Now, you can install GLScene (be sure that you have eradicate all older files)
  1. Open GLSceneBCB?.bpg project group that are in BCB?
  2. First install GLSceneBCB?.bpl
  3. Install the others you need
If you need some *.lib, you can found them on the Library directory of BCBDemos.

For cgShader, you can find dll at :

If you need to re-create lib file, use the instruction "implib.exe *.lib *.dll", where implib.exe are in the bin directory of your BCB. Be careful that you have no different version of *.dll in your PATH constant

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