How to add support for Graphic32 to GLScene?
Simply edit the GLScene.inc file in the Source directory and remove the dot (.) on the line :
{.$DEFINE [GLS_Graphics32_SUPPORT}
After rebuilding your project (a simple compilation will not suffice), you can then Assign a TBitmap32 from Graphics32 directly to a TGLBitmap32 or a texture (see the materials\fire2 demo for details).
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