glscene

 

FAQ Graphic32

Page history last edited by skinhat 4 yrs ago

How to add support for Graphic32 to GLScene?

Simply edit the GLScene.inc file in the Source directory and remove the dot (.) on the line :

{.$DEFINE [GLS_Graphics32_SUPPORT}

After rebuilding your project (a simple compilation will not suffice), you can then Assign a TBitmap32 from Graphics32 directly to a TGLBitmap32 or a texture (see the materials\fire2 demo for details).

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