Does GLScene support hardware acceleration?
GLScene uses OpenGL for rendering, if you have an hardware-accelerated graphics card that supports OpenGL hardware acceleration will be automatically used. However, some 3D cards do not accelerate all resolution/pixel depth, and if acceleration is unavailable, OpenGL will fallback to software rendering, you may query the "Acceleration" property of a Viewer's Buffer to check if this viewer is hardware accelerated or not.
Check the "Info" form to know at design-time which OpenGL driver is used: just double-click on a TGLSceneViewer.
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