
The TGLBitmapHDS is used by the TGLTerrainRenderer to define the height at different points in the terrain. The heights are defined in a greyscale bitmap which has white as the highest point while black is the lowest. You can assign the TGLBitmapHDS to the heightsource of the terrain renderer at design time.
Important TGLBitmapHDS attributes include:
picture: TGLPicture
Defines the greyscale bitmap picture
infinitewrap: boolean
If set to true then the greyscale bitmap will be tiled to infinite meaning that the terrain will be of infinite size made up of infinitely repeating terrains defined by the greyscale bitmap
Demo: CVS/Demos/meshes/terrain
Unit: GLHeightData
Descends from THeightDataSource.
Comments (0)
You don't have permission to comment on this page.