Displays a polyhedron with 12 faces.
By default a texture will not be displayed on a dodecahedron even if the material library and material is set. This is because a dodecahedron has no default texture coordinates. To set a texture you can either
1. using the MappingMode of the texture to generate textures
(but they may not allow a mapping that'll please your eyes)
2. finding and adding texture mapping coords for a dodecahedron
(it is a "handcrafted" object, for which no std texture
coordinates exist that I know of)
Unit GLPolyhedron
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