
Draws text in 3D. Unlike TGLHudText it has direction and position like a TGLPlane. By default the text is opaque while around the text it is transparent.

Important TGLFlatText properties:
text:string
The text you wish to display
bitmapfont:TGLCustomBitmapFont
The type of font to use. If you're using a TGLWindowsBitmapFont you can select the font name such as MS Sans Serif.
modulatecolor:TGLColor
The color of the text.
options:TGLFlatTextOptions
Whether or not the text is double sided.
Unit: GLBitmapFont
Descends from TGLImmaterialSceneObject.
Comments (0)
You don't have permission to comment on this page.