glscene

 

TGLMirror

Page history last edited by skinhat 4 yrs ago

Provides a mirror. It can reflect a single object or everything in the scene.

Important TGLMirror properties:

mirrorobject:TGLBaseSceneObject

The object to mirror. If blank then the entire scene will be mirrored

mirroroptions : TMirrorOptions

Flags for transparency, clipping and using the zbuffer

width : single

Width of the mirror

height : single

Height of the mirror

shape: TMirrorShapes

Whether or not the mirror is a plane or disk

Demo: CVS/Demos/materials/mirror

Unit: GLMirror

Descends from TGLSceneObject.

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