
Provides a mirror. It can reflect a single object or everything in the scene.

Important TGLMirror properties:
mirrorobject:TGLBaseSceneObject
The object to mirror. If blank then the entire scene will be mirrored
mirroroptions : TMirrorOptions
Flags for transparency, clipping and using the zbuffer
width : single
Width of the mirror
height : single
Height of the mirror
shape: TMirrorShapes
Whether or not the mirror is a plane or disk
Demo: CVS/Demos/materials/mirror
Unit: GLMirror
Descends from TGLSceneObject.
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