Determines if objects are sorted, and how. Sorting is done level by level (and not for all entities), values are :
osInherited : use inherited sorting mode, defaults to osRenderFarthestFirst
osNone : do not sort objects.
osRenderFarthestFirst : render objects whose Position is the farthest from the camera first.
osRenderBlendedLast : opaque objects are not sorted and rendered first, blended ones are rendered afterwards and depth sorted.
osRenderNearestFirst : render objects whose Position is the nearest to the camera first.
TGLObjectsSorting = (osInherited,osNone,osRenderFarthestFirst,osRenderBlendedLast,osRenderNearestFirst);
Unit: GLMisc
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