glscene

 

TGLObjectsSorting

Page history last edited by skinhat 3 yrs ago

Determines if objects are sorted, and how. Sorting is done level by level (and not for all entities), values are :

osInherited : use inherited sorting mode, defaults to osRenderFarthestFirst

osNone : do not sort objects.

osRenderFarthestFirst : render objects whose Position is the farthest from the camera first.

osRenderBlendedLast : opaque objects are not sorted and rendered first, blended ones are rendered afterwards and depth sorted.

osRenderNearestFirst : render objects whose Position is the nearest to the camera first.

TGLObjectsSorting = (osInherited,osNone,osRenderFarthestFirst,osRenderBlendedLast,osRenderNearestFirst);

Unit: GLMisc

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