glscene

 

TGLTextureCompression

Page history last edited by skinhat 4 yrs ago

This the class for TGLTexture compression property. It specifies how the texture is compressed. It can be used to give high compression which will reduce the amount of video card ram used but may result in lower speed. On some cards this property may have no effect.

TGLTextureCompression is the enumerated type:

TGLTextureCompression = (tcDefault, tcNone, tcStandard, tcHighQuality, tcHighSpeed);

tcDefault : uses global default compression option

tcNone : do not use compression

tcStandard : use standard compression, average quality, average rate

tcHighQuality : choose a high-quality, low-speed compression

tcHighSpeed : choose a high-speed, low-quality compression

Unit: GLTexture

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