glscene

 

doc_demosbench

Page history last edited by skinhat 4 yrs ago

These demos are for benchmarking GLScene and assert performance progress (or minimize performance regression). Click on a screenshot for larger image.

Canvas

  • Demonstrates drawing 2D on a TGLCanvas
  • Benchmarks TGLCanvas performance vs GDI (hardware-acceleration on both sides if available)

Megacube

  • Demonstrates drawing many cubes
  • Displays a high number of shaded cubes arranged in a cubic array:
  • Benchmarks raw geometrical and T&L power (no texturing here)

Mega glass cube

  • Demonstrates drawing many transparent cubes
  • Displays a high number of shaded transparent cubes arranged in a cubic array
  • Benchmarking same as megacube but with emphasis on transparency and depth sorting

Smoking

Whirlwind

  • Demonstrates TGLParticles
  • Displays a whirlwind-shaped particle systems (via TGLParticles, looks ugly):
  • Benchmarks particle systems and GLScene object management (not even shading is used here)

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