These demos are for benchmarking GLScene and assert performance progress (or minimize performance regression). Click on a screenshot for larger image.
Canvas
- Demonstrates drawing 2D on a TGLCanvas
- Benchmarks TGLCanvas performance vs GDI (hardware-acceleration on both sides if available)
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Megacube
- Demonstrates drawing many cubes
- Displays a high number of shaded cubes arranged in a cubic array:
- Benchmarks raw geometrical and T&L power (no texturing here)
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Mega glass cube
- Demonstrates drawing many transparent cubes
- Displays a high number of shaded transparent cubes arranged in a cubic array
- Benchmarking same as megacube but with emphasis on transparency and depth sorting
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Smoking
Whirlwind
- Demonstrates TGLParticles
- Displays a whirlwind-shaped particle systems (via TGLParticles, looks ugly):
- Benchmarks particle systems and GLScene object management (not even shading is used here)
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