Collision detection demos
Boxed in
- Demonstrates detecting collisions with a free form
- Displays a sphere bouncing inside a 3DS object and
- sphere collision detection with a complex (high poly) mesh using the octree to speed up collision detection
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Face Vs Face
- Demonstrates detecting collisions with TCollisionManager
- Has accurate face vs face collision detection between freeforms
- and accurate collision detection between cubes (test case).:
- Includes moving objects in 3D with the mouse
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Mesh Hit
- Demonstrates finding the surface of a free form with raycastintersect
- Includes basic raycast collision with a mesh and
- finding mesh surface point and normal below mouse
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Octree
- Demonstrates finding the surface of a free form octtreeraycastintersect
- Includes raycast collision with a complex (high poly) mesh and
- using the octree to speed up collision detection
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Raycast
- Demonstrates casting rays onto a scene to generate a picture in Delphi's TPaintBox
- Includes raycasting intersection sample (raycastintersect function) and
- a two-cents worth raytracer
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Sphere
- Demonstrates detecting collisions with TCollisionManager
- Ultra-basic collision detection sample
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