3D graphs (For example z = f(x, y), dynamic surfaces...)
Fxy
Heightfield
Points
- Rendering clouds of points with TGLPoints:
- Demonstrates point paramaters
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Projection
- Connecting graph points to their projection plane and
- using parallel projection matrices.
- Includes blending direct OpenGL (using TGLDirectOpenGL) with other scene objects
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Splines
- Shows TGLLines using cubic spline mode.
- Basic spline use with color interpolation
- using the camera in orthogonal mode for rendering 2D graphs
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