Materials with shading, textures, materials effects, alpha blending and use of the GLScene materials library.
Cubemap
- Using cube mapping environment mapping to simulate reflections/chrome
-

Custom Quad
- Using TGLDirectOpenGL to dynamically assign textures to objects.
- Includes adding materials to a material library at run-time and
- rendering custom OpenGL code with TGLDirectOpenGL.:
- It uses standard materials within custom OpenGL code:
-

Dynamic Cube mapping
- Dynamically created cube map. Uses the memory viewer to create the cube map run time
-

Material Script
Mirror
Multiple Material
Multiple Textures
- Demonstrates blending two textures. Just uses a secondary texture
-

Procedural Texture
- Demonstrates an animated cloud procedure texture
-

Texture Animation
Texture Combiner
Texture Format
- Shows how much memory you save using different various TGLTextureFormat settings.
- Uses alternative texture formats and texture compression.
- Has viewing the (visual) effects of texture formats and texture compression on sample textures
-

Texture Toolbox
- Demonstrates using an alpha channel for transparency
-

Transparency
- Demonstrates material transparency
-

Comments (0)
You don't have permission to comment on this page.