glscene

 

doc_demosmaterials

Page history last edited by skinhat 4 yrs ago

Materials with shading, textures, materials effects, alpha blending and use of the GLScene materials library.

Cubemap

  • Using cube mapping environment mapping to simulate reflections/chrome

Custom Quad

  • Using TGLDirectOpenGL to dynamically assign textures to objects.
  • Includes adding materials to a material library at run-time and
  • rendering custom OpenGL code with TGLDirectOpenGL.:
  • It uses standard materials within custom OpenGL code:

Dynamic Cube mapping

  • Dynamically created cube map. Uses the memory viewer to create the cube map run time

Material Script

Mirror

Multiple Material

Multiple Textures

  • Demonstrates blending two textures. Just uses a secondary texture

Procedural Texture

  • Demonstrates an animated cloud procedure texture

Texture Animation

Texture Combiner

Texture Format

  • Shows how much memory you save using different various TGLTextureFormat settings.
  • Uses alternative texture formats and texture compression.
  • Has viewing the (visual) effects of texture formats and texture compression on sample textures

Texture Toolbox

  • Demonstrates using an alpha channel for transparency

Transparency

  • Demonstrates material transparency

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