glscene

 

doc_demosmovements

Page history last edited by skinhat 4 yrs ago

Moving objects around. Includes basic animation techniques.

Column

  • Demonstrates adding a lot of planes to a dummycube runtime then rotating the dummycube.
  • Motion is independant of framerate

Events

  • Rotates "bars" using time-programmed events using TGLTimeEventsMGR.:
  • Includes fixed-time and variable-time motion

Hierarchy

  • Demonstrates moving different children in an object hierarchy with a
  • dummycube as the parent

Manual

  • Demonstrates moving objects using their Position property.:
  • Has monitoring of frame rate

Object Move

  • Demonstrates moving objects with a mouse. Selection is through the TGLSceneBuffer screenvectorintersectwithplanexz projection method procedure

Point To

  • Demonstrates the TGLBaseSceneObject pointto method to point an arrow at another object.
  • Also has framerate independant motion

Pong

  • 3D adaptation of the classic game Pong.
  • Includes basic, mouse-driven object movement with
  • framerate independant motion:

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