Moving objects around. Includes basic animation techniques.
Column
- Demonstrates adding a lot of planes to a dummycube runtime then rotating the dummycube.
- Motion is independant of framerate
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Events
- Rotates "bars" using time-programmed events using TGLTimeEventsMGR.:
- Includes fixed-time and variable-time motion
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Hierarchy
- Demonstrates moving different children in an object hierarchy with a
- dummycube as the parent
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Manual
- Demonstrates moving objects using their Position property.:
- Has monitoring of frame rate
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Object Move
- Demonstrates moving objects with a mouse. Selection is through the TGLSceneBuffer screenvectorintersectwithplanexz projection method procedure
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Point To
- Demonstrates the TGLBaseSceneObject pointto method to point an arrow at another object.
- Also has framerate independant motion
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Pong
- 3D adaptation of the classic game Pong.
- Includes basic, mouse-driven object movement with
- framerate independant motion:
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