Physics with GLScene such as ODE.
Cloth Actor
- Uses TGLDirectOpenGL to warp a cloak worn by the model trinity.
- Has verlet cloth simulation and verlet constraints controlled by an actor's skeleton.
- Verlet physics is used to simulate a cloth-like effect on a mesh. Trinity in a cape.
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Clothify
- Uses TGLDirectOpenGL to warp trinity as shes dropped onto steps.
- Uses verletassembly to simulate cloths / jellies.
- [=GLVerletClothify=] is used to to create a freeform/actor into a jelly / cloth:
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Fur Ball
- Models a ball made of fur (using TGLLines) moving through space.
- Uses Verlet Hair with ODE- Fur Balls.:
- This determines friction
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Machine
- Demonstrates TGLODEManager to create complex dynamics objects.
- Using joints to connect several objects
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ODE Terrain
Simple
- Objects are dropped onto a plane or height field and they move as though there is gravity. Uses TGLODEManager to simulate gravity
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