glscene

 

doc_demosrendering

Page history last edited by skinhat 3 yrs ago

Rendering options and features.

Blur

  • Demonstrates TGLBlur.
  • Adding a TGLBlur to an object will make it blur only that object. Adding it to the scene root will blur all the scene

Bunny Bump Map

  • Using the TGLBumpShader for object space bump mapping. There are currently 2 bump methods dot3 texture combiner and a basic ARB fragment program. Specular- Blinn or Phong.
  • Demonstrates checking for card capability and responding with program limiting changes

Cel Shading

Fog

Full Screen

Invariance

  • Demonstrates the TGLDummyCube caminvariance property where objects can be displayed in the same position and orientation regardless of position relative to the camera

*Lining*

*Memory Viewer*

  • Demonstrates the memory viewer. Allows using a camera view as a texture.
  • Memory Viewer is used for off-screen rendering and render result in a texture.
  • Also has controlling Vsync

Multi Proxy

  • Multiproxy demo thats demonstrates seemless change from one level of detail to another

Octree

Quad Tree Visibility Culling

*Skybox*

  • Demonstrates the skybox

To Bitmap

  • Demonstrates how to do a screen capture and save it to file.
  • Gets viewer content into a TBitmap with using the method createsnapshot.
  • Rendering to a high resolution bitmap suitable for printing.

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