Special effects such as fog, fire, lightening.
Beer
- Demonstrates the TGLPerlinPFXManager particles.
- A [=PerlinPFX=] is used for the foam, a simpler [=PolyPFX=] for the bubbles waterplane.:
- This is the beer we have all promised to Eric.
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Boom
- Demonstrates the TGLFireFXManager ring explosion method.
- Using FireFX for fire/smoke trails and particle-based explosions with:
- isotropic and ring (3D) explosions
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Candles
- Demonstrates the TGLFireFXManager
- It is made up of a revolution-solid "birthday cake" with three candles (FireFX).
- Wind is simulated with Firedir
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Fire
- Demo for FireFX with the burning fire effect (particle based).
- A small sphere burns while a torus spins around it
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Mesh Explosion
- Exploding a mesh in its many triangles:
- using TGLBExplosionFx to explode a simple 3DS mesh
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Motion Blur
PFX Gallery
Shadow Plane
- Simple projective shadows using the shadowplane component.:
- Also has higher quality plane lighting through plane tiling:
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Shadows
- Demonstrates dynamic shadow casting with TGLZShadows zBuffer-based shadow maps.
- Uses [=GLzBuffer=], adjusting shadow map properties.
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Shadow Volumes
- Rendering shadows with the TGLShadowVolume component.
- Experimenting with [=ShadowVolume=] modes and options
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Thor
- Using ThorFX for simulated electric arcs.:
- Allows experimenting with wilderness, vibrate and other parameters:
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Trail
- Demonstrates trail object. Shows blur following a moving sphere.:
- Simulates collision with distance limitation.
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Warping
- Warping images with the hep of a TGLHeightField.:
- Working with the camera in 1-1 orthogonal mode, saving viewer content to a file
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Water Plane
- Waterplane
- Demonstrates TGLWaterPlane with rain drops in a fountain
- Ocean Water Plane
- Water plane has been modified to give smooth waves like you'd see on a calm ocean or lake
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