glscene

 

faq whatis

Page history last edited by skinhat 4 yrs ago

What is GLScene?

GLScene is an OpenGL based 3D library Delphi, Lazarus, BCB and Kylix. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner.

GLScene is not just an OpenGL wrapper or utility library, it has grown to become a set of founding classes for a generic 3D engine with Rapid Application Development in mind. GLScene allows you to quickly design and render 3D scenes without having to learn the intricacies of OpenGL if you know how to design a TForm, you'll easily master the basic operations of TGLScene. The library comes with a large collections of demos showcasing the ease of use, and demonstrating RAD wasn't done at the expense of CPU/GPU horsepower.

GLScene was founded by Mike Lischke and from the very beginning it was developed as a open source library for programmer's community. Later on it was taken over by Eric Grange and is steadily growing ever since. There is a number of GLScene administrators now. GLScene is hosted by www.sourceforge.net.

GLScene is released to the public as open-source under Mozilla Public Licence.

This text was taken from the official GLScene homepage

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